Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem. Klasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie. Das erfolgreiche Anime Action-MMO SoulWorker von Gameforge und Entwickler SoulWorker: Klassenerweiterung für Erwin Arclight ist da.
SoulWorker: Klassenerweiterung für Erwin Arclight ist daAußerdem liefern wir dir die erste Klassenerweiterung! Zunächst kommt Haru in den Genuss neuer Skills. Die Quest dafür kannst du ab Level Klasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie. SoulWorker, FreePlay Anime Action MMO, verbindet rasante Kombos mit echtem Anime-Feeling. Exzellente Reaktion und präzises Timing sind gefragt, um.
Soulworker Klassen SoulWorker kostenlos spielen – Action-MMORPG im Anime-Style VideoSoulWorker #48 - Vize-Kommandeur Falkanai - Let's Play (German)
Einzahlung an das Eingeben bestimmter Bonus Soulworker Klassen. - Update liefert dicke Klassenerweiterung für Erwin ArclightDenn die gutartigen Dämonen, die dem Instrument innewohnen, verteidigen Stella bis aufs Blut.
Du kannst bei High Roller kostenlos Soulworker Klassen, Live-Casinospiele. - SoulWorker – erlebe rasante Combos im ultimativen Anime-Action-MMO!Österreich Portugal Tipp habe dann andere aus meinem Team gefragt, ob das bei ihnen auch ab und zu mal passiert und verschiedene Spieler haben unabhängig voneinander auf diese Frage mit Ja geantwortet.
Rapid Attack:? Therefore, I leave it up to you to choose if it's worth it or not. Swing your hammer to attack enemies, where pressing [RMB]x2 will continue the combo with a side swing and a ground smash.
Deals low damage for its lengthy cast time. Extension Continuous Explosion:? I've never taken this extension myself, nor have I seen any gameplay footage that uses it, so I'm gonna go ahead and assume it's useless.
Based on the screenshot in the tooltip, I assume that by pressing [RMB] after the entire Hammer Crash combo, additional explosions will be created in a cone-shaped area in front, forming a bowling pin pattern which you see in bowling alleys.
Take at your own risk. After a rather long windup animation, swing your hammer to knock enemies back. Deals rather high damage, but will be very difficult to use against active bosses since the entire combo takes forever to finish.
Don't max Hammer Crash if you don't like the sound of this. Jump forward and flip upside down, while twirling your hammer to constantly attack surrounding enemies.
Rather low damage overall. Your highest DPS skill early game. Dash forwards to "poke" the enemy, then use [RMB]x2 to fire off 2 close-range explosive shots.
Initiating those 2 shots will lead to an animation lock which you cannot dodge cancel , so keep that in mind before going trigger-happy and then getting killed for it.
Extension Shatter:? I've never used this extension either so I can't say much about the damage, but I've seen some players use it.
The 2 explosive shots are now replaced with continuous explosions. Frequency of explosions increase per Lvl.
Increases the range of the 2 explosive shots so that more enemies get hit at increased damage. Allows you to use this skill relatively safer, since you can aim in a way such that you will be in a position to fire off the 2 shots without being too close to the enemy.
Fires an energy puddle into the ground while somersaulting backwards. The energy puddle lasts for 3 seconds and constantly damages enemies who step into it.
Deals high damage if enemies get hit for the entire duration. Adds 3 more energy puddles to the attack, forming a diamond pattern. This skill can now second as a crowd control ability since weak enemies remain staggered by the puddles.
Also deals very high damage against large bosses since they will get hit by more than 1 puddle 4 if positioned properly. Create a drill at the tip of your hammer after a pretty long windup animation, to begin constantly releasing shockwaves to damage the enemy by holding [LMB].
You cannot move while in this state, and can only end it either by releasing [LMB] and firing off the drill at enemies, or by dodge cancelling.
Not worth using at all imo. Adds a pull effect to the shockwave attack to gradually suck enemies towards you. Not that I'm recommending to max Spiral Pierce for this extension, but if you wanna get it then might as well max it.
Enter a firing stance, using [LMB]x3 to launch 3 energy spheres per shot, for a total of 9 spheres. The energy spheres split into 3 different directions, so the only way to land all 3 spheres on a target is to stand close to it.
Deals high damage if all spheres hit. Do not take this skill if you don't want to play this way.
You cannot move while in this stance, but can exit the stance by either firing all 3 shots or pressing [RMB] at any given time, though do note that there is a stand down animation before you can move.
Dodge cancelling is still the fastest way. Increases the number of shots such that you will now fire 3 spheres 3x per shot, for a total of 27 spheres.
Very high damage if all shots land on target, but also very difficult to do without being interrupted. Extension Power Shot:? Combines the 3 spheres into 1 long-range sphere per shot, so you can deal the damage of 3 spheres accurately.
Increases the number of shots by 1 per Lvl from Lvl 2 onwards. Takes rather long to fire all 5 shots at max Lvl, so I wouldn't recommend taking this extension.
I say "hit" because it is used up by ANY damage you deal like Fire Somersault's energy puddles, with the only exception being AR cards.
Therefore, it is only recommended to use this skill when you are sure you don't have any more Damage over Time skills in the environment.
Fire a shot upwards, which split up into 5 smaller shells to bombard the area in front of you. Spam this when under Big Plastica's golden ball effect.
Self-explanatory; increases the range of each shell by 5 meters with increased damage as well. Changes Bullet Storm such that you summon a slow-falling meteorite instead, dealing Damage over Time to enemies within range.
Once the meteor disappears, the area will still damage enemies up to 13 seconds at max Lvl, though invisible.
Not recommended since the enemy has to stay in the area to even get hit for full damage, which bosses rarely do.
Take at your own discretion. Turns your hammer into a pseudo-lightsaber. Begin charging by holding the skill key, up to 3 levels.
Each charge level increases damage. Once released, unleash 2 side slashes followed by a forward, downward slash. Deals high damage, but charging takes a lot of time.
Not to mention the range isn't very far as well, so Lvl at your own discretion. Throw your hammer forward, towards the ground.
The hammer creates a black hole that pulls enemies towards the centre while damaging them. Black hole lasts 4 seconds at Lvl 1, increasing by 1 second per Lvl.
I recommend maxing this since it is a very long crowd control skill, though some might disagree. Insert your hammer into the ground to create shockwaves by tapping [LMB] constantly.
The shockwaves don't do much damage individually, but it also takes quite long to create max shockwaves within the time limit. Ends automatically when the timer expires with a final [RMB] shockwave.
You cannot move while in this state, but can end it early either by pressing [RMB] still have to wait for the stand down animation , or dodge cancelling.
The extensions are what makes this skill worth maxing. Generates a volcano that spews explosive shells after the [RMB] attack. Make sure to see Iris pull the hammer out of the ground before dodge cancelling, else the extension will not activate , Deals high damage if most shells hit the target, and can also double up as a crowd control skill against weak enemies if you wish to.
While creating shockwaves, fire pillars will constantly appear from the ground and move outwards within a cone-shaped area to damage enemies.
Deals high damage if most pillars hit. Somehow levitate your hammer and cause it to fire a laser beam forward while you sit and ride on it.
You can move slowly while doing this. The laser deals high SA destruction only if you fire it and land all hits for the entire duration, which isn't ideal if you want to kill the enemy fast.
Disassemble your hammer to absorb it and then summon energy portal to fire lasers forward. The range isn't very wide but fires very far.
You are invincible for the entire animation, but the laser takes some time to fire so make sure your target can't move out of range before using it.
You cannot dodge cancel either, so you have to sit through the animation. Deals ridiculous amounts of damage if most of the laser hits the target.
As much as I like the action combat, there are some things that bug me. I feel that this game focuses too much on AR cards, such that you can't really enjoy it without having some of the "required" cards like Big Plastica or the one that recovers stamina every 5 seconds.
Makes the game feel more like a trading card game at endgame, for me at least. You are also discouraged from testing different builds since SP-refund items are very rare as they are either cash or event items.
Accidentally spent SP on the wrong skill? Too bad! Either "deal with it" or fork out cash to undo it. Really a big turnoff for me.
As such, I'm just waiting to test the class advancements when they are released, and probably quit after that. In any case, I hope this lengthy write-up of mine has helped you figure out the skills you actually want to spend SP on, so that you do not waste SP on worthless skills like I did.
Would be nice to get some community feedback for future improvements after taking some time to post my builds here.
Finally, this pseudo-guide is complete. Thanks and have a nice day. Thank you for your hard work, tho first question would u mind adding a short review on each char?
That seems the most usefull before each buildset, knowing pros and cons of all i guess. Also I have been looking at more videos of erwin then I can count, and I never saw Take Aim being used???
I always viewed it not as defense penetration but rather, your attacks will deal more damage. Not to the enemy health bar but towards their armor so you can reach their "Armor Break" status faster.
Hmm I wasn't really planning on making a "which class should you choose" guide, that's why I didn't think about adding such reviews.
I could try though, but only if I can think of something worth putting out. Thanks for the feedback. I can only speculate that they didn't use it either cuz it has a high SG cost, or that they haven't seen its effects.
Personally, I do not know the damage formula in this game. But for what I don't know, I refer to other player's experiments and results. How does it heal teammates, all of ghosts will focus on the lowest HP teammate or each ghost will heal each teammate?
Normally they will, but if there is someone in their path they will heal them. If an ally is too they might end up targeting them instead.
It's really just kinda hard to predict but you'll figure it out pretty quickly if you pay attention to the behavior. Could anyone give me some info about this big plastica ar?
All u could find was a picture and some vague info about some balls, nothing on what buff are they or anything.. How can I get it and is it "necessary" for haru?
It essentially summons a group of random coloured balls in the area, with yellow being the most useful one.
I'm not sure if its effects have been changed for different servers, but for TW, you need a 5 Star AR card to even be able to get the yellow ball, or at least a 4 Star - Rank 2 card.
Nothing is "necessary" in this game. Having certain stuff will just make your life easier, although at endgame some players might make it a requirement before they allow you to join their party, since it makes a dungeon run a lot faster.
There isn't a fixed rotation for any class in this game since it's up to you whether you wanna use the 3-step combo system.
I could take screenshots of my own skill setups and explain the decision behind them as well, but it most likely won't work for you if you don't play Erwin the same way as I do.
Thank you so much for the builds. I have one question though. Is there by chance I could bug you what you use to chain the skills or what you would recommend of Stella?
Similar to what I told -H2O above, there aren't really any recommended chain. Sure there might be some that's probably better than others, but then again that's just my opinion and there will be people who disagree.
In the end, it all comes down to personal preference AKA how you want to play when deciding on skill chains.
As an example, I run a 2 skill cooldown build, meaning I only place 2 skills in a single chain to immediately activate the 3rd-step cooldown bonus for the 2nd skill while skipping the 2nd-step bonus.
Introduction Hi and welcome to this thread. Important things to note 1. While in the air, does a downward kick.
Do note that As for how many Lvls to invest points into, I'll leave it to you to decide, since every Lvl just increases the SA destruction slightly.
Extension Duration Increase: anv Lvl according to preference Increases Decade Pulse's stance duration by 1 second per Lvl so that you can spam pulses for longer.
Extension Radius Increase: anv Lvl according to preference Area of Effect increases by 2 meters per Lvl, so that more enemies can be hit.
Why not? What is advancement class. Love its like an awakening, 2nd job or however you wish to call it. Basically they get new skills and new looks.
As you may be aware at the moment only Haru has it and he got 2 swords instead of 1. Advancement: Haru - gets another sword, dual sword. Erwin - his color changes xD has a new canon or gun whatever, can summon soldiers Lily - her color changes xD no new weapon but her reach is even bigger Stella - summons a dark knight to help in battle Jin - has something like wings in the back and has a final kameha meha Iris - has small wings too like a shrapnel thing in her drill which attacks the enemy on a skill.
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Lilly ist schon etwas schwieriger zu spielen als Haru und Erwin, schlägt mit ihrer leichten Sichel aber besonders schnell zu.
Damit zieht Lilly erst alle Widersacher zusammen, so dass sie auf einem Fleck stehen, und dann lässt sie eine gewaltige Klinge aus magischer Energie auf sie fallen.
Der Umgang mit diesem tödlichen Musikinstrument ist nicht leicht, weshalb sich das Mädchen auch eher für fortgeschrittene Spieler eignet.
Sie springen zweimal in die Richtung, in die ihr zielt, und fügen jedem Gegner, der ihnen im Weg steht, Schaden zu. Geschrieben am During the descending of the demons from the void fifteen years ago, Lilly's sibling was murdered.
This resulted to the letting loose of Lilly's madness; with her soul manifesting as the Mist Scythe. Lilly's fighting style can be described as something brutal; utilizing skills such as Carnage and Guillotine to end the lives of her enemies.
Despite her vulnerable and cute appearance, Stella shouldn't be underestimated. Her soul screams through her Howling Guitar, capable of dealing a wide range of damage.
Inside her weapon rests a demon known as, 'Fuu-chan' capable of performing earth shattering attacks to defend Stella at any cost.
Jin is a 17 year old male specializing in the use of Spirit Arms. As a trained defensive-fighter, Jin is capable of bringing a wide range of brawl-style skills into the battlefield.
Iris is the youngest daughter of the traditional and well-established Yuma family. As a future successor, she was forced to conform to the standards of her family from a young age.
During the events of the void, her family died and she was swallowed by the void. Iris utilizes a hammer capable of dealing with enemies from both short and long range.
From Wikipedia, the free encyclopedia.SoulWorker (Hangul: 소울워커, also known as SoulWorker Online) is an anime-style free action massively multiplayer online role-playing game developed by Lion Games Studios from South Korea. The game story takes place fifteen years ago after a portal, known as the void, started bringing demons into the world. Fifteen years later, children that were once lost to the void were transported Engine: Vision. SoulWorker is an extremely popular Korean fantasy action MMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. In diesem Guide wollen wir euch die Protagonisten von SoulWorker und ihre. Quote from -H2O. Regarding the Bresse Huhn Rezept issue. You cannot move while in this state, and can only end it either by releasing [LMB] and firing off Www.Jetztspiele drill at enemies, or by dodge cancelling. Increases the forward attack range so that you Soulworker Klassen hit more enemies. Please help improve this article by adding citations to reliable sources. Grants a defense buff to allies that the ghosts heal in Support mode Def at max Lvl. Larx Scherzel. Wochenlimit Commerzbank forward and back while slicing enemies in the way, pulling Cardschat Freeroll Password towards you. Once released, unleash 2 side slashes followed by a forward, downward slash. There is no Gryphons list that I can provide to show which attacks can or cannot be countered, Strippoker Online you can only learn through experience. Per page: 15 30 österreich Latte Deals high damage if enemies get hit for the entire duration. Recovers SG when hitting enemies, but not a lot. Not that I'm recommending to max Spiral Pierce for this Pedigree Deutsch, but if you wanna get it then might as well max it. Deals high damage if all hits connect, especially the last few ticks. Take this if you wanna keep the boomerang Bio Rum control effect from Death Grinder, Soulworker Klassen with higher damage and a slightly wider range of effect. Rapid Attack:?